Voyage - Unreal Engine 5 Scenic Landscape
Painted Version: Created with a combination of filters and hand-painting using Photoshop

Painted Version: Created with a combination of filters and hand-painting using Photoshop

Non-Painted Version - used as base to create painted version

Non-Painted Version - used as base to create painted version

Evening Version with alternate lighting setup

Evening Version with alternate lighting setup

Night Version with alternate lighting setup

Night Version with alternate lighting setup

Voyage - Unreal Engine 5 Scenic Landscape

Just another personal project here! For this project, I really wanted to try creating a more abstract, distanced scene with very little detail, more akin to concept art than my usual high-detail environment workflow.

This was also my first attempt to use PCGs within Unreal, something I've been wanting to try since they were first announced. I used a very simple mesh-on-points system to create the cityscape in the background, which was an immense timesaver and really helped add flexibility into an aspect of 3D art which I usually find extremely tedious and chaotic!

All assets made in Blender, assembled in UE5.3, and colour corrected in Lightroom. Painted image created in Photoshop.

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