Just another personal project here! For this project, I really wanted to try creating a more abstract, distanced scene with very little detail, more akin to concept art than my usual high-detail environment workflow.
This was also my first attempt to use PCGs within Unreal, something I've been wanting to try since they were first announced. I used a very simple mesh-on-points system to create the cityscape in the background, which was an immense timesaver and really helped add flexibility into an aspect of 3D art which I usually find extremely tedious and chaotic!
All assets made in Blender, assembled in UE5.3, and colour corrected in Lightroom. Painted image created in Photoshop.