A Native American-inspired fantasy crown hero prop created as part of my studies on my Game Art MA course @ Sheffield Hallam University.
This prop was modelled primarily in Maya, with high-poly sculpting and some other small tweaks being made within Blender, and textured using Substance 3D Painter. Final images rendered using Blender Cylces.
This is definitely one of my favourite projects of mine recently - it's been a blast getting back into fine-detailed hero props, and I got to try out some really cool new techniques and tech during the creation process!