An almost fully procedurally made 3D environment, created in Unreal using Gaea, Autodesk Maya, and SpeedTree. This project was made as part of my ongoing post-graduate studies at Sheffield Hallam University.
This was a big step away from my comfort zone, but it has allowed me to use a bunch of really cool tools which stray heavily away from my typical hard surface and architectural environment workflows, and I even had some fun using visual scripting along the way!