Here's a personal project I made in my free time as a way to practice some new techniques. This is my first time using ZBrush to add details to a hard surface model, which I then baked onto a low poly version in Substance Painter. There were a few hiccups along the way, but I'm very proud with the finished piece - a game-ready asset with all the detail of a sculpted one!
Modeled in Maya and ZBrushCore, textured in Substance Painter. Final images rendered in Marmoset Toolbag 4